using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using System.Collections;

namespace WindowsGame
{
  static class Global
  {
    public static Vector2 ScreenResolution;

    public static Vector2 Offset;
  }
}